Concept: “When a horrible plagued beast invades Galgenbeck, the party takes a bounty to seek out the source in the doomed forests of the north!” Content: A plague-ridden, demon-driven bounty crawl. Writing:A cinematic flair with a three-act structure, detailed boxed text, and staged set-piece encounters. A plague token mechanic produces both risk and “incentive” for scvm. Art/design: A variety of visual styles with the notable addition of an introductory comic strip. Usability:A core two-column structure with consistent hierarchy aids in table reference.