{"title":"RPGs","description":null,"products":[{"product_id":"arkham-horror-3rd-ed","title":"Arkham Horror 3rd Edition","description":"\u003cspan\u003eMassachusetts. 1926. Too long has the city of Arkham lived on its placid island of ignorance in the midst of the black seas of infinity. Only a small handful of unlucky investigators dare plunge into that abyss to struggle against the ancient evils that threaten reality from every corner of this New England town.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eArkham Horror\u003c\/i\u003e\u003cspan\u003e is a cooperative game of mystery and terror for up to six players. Inspired by the writings of H.P. 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Welcome, agents. Enter a world of international espionage and action in a modern setting. Delve into a world of spies, assassins, diabolical masterminds and suave secret agents. The Spy Game is an action \u0026amp; espionage roleplaying game built using the 5th edition of the world’s most famous roleplaying game. Peer behind the curtain of society into the world of the agencies and take your place as a world class spy. Together with your crew of con-artists, specialists, infiltrators and hackers you will influence, subvert, and overcome any challenge. Will you topple corrupt governments or protect the interests of the highest bidder? Will you take out the target before they achieve their aims, or capture them for intel? Will you counter worldwide threats, or become them yourselves? 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Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...\u003c\/p\u003e\n\u003cp\u003eSeptember 1923: an urgent and mysterious telegram from an American adventurer plunges the investigators into an epic journey across China, Central Asia, Northern India, and Tibet. Often following in the footsteps of the famous Chinese Buddhist monk and explorer Hiuen-Tsiang (immortalized in the fantastical Chinese saga Journey to the West),the investigators will encounter looted temples, lost lakes, dusty museums, charnel grounds, venerable monasteries, and hidden secret valleys in an epic quest to prevent the King of Fear and his lieutenants from destroying everything they hold dear.\u003c\/p\u003e\n\u003cp\u003eThe Children of Fear is a multi-part campaign, set during the 1920s, exploring some of the fascinating myths and legends of Central Asia and Northern India. The central core of the campaign is designed to be player-led, allowing the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement—all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group’s tastes.\u003c\/p\u003e\n\u003cp\u003eEight chapters cover the sights, encounters, and dangers to be found in Peking, Sian, the Taklamakan, Peshawar, and Kham, to name but a few of the places visited during the campaign, as it travels from China, through Northern India, and on to Tibet. With detailed appendices covering travel, useful non-player characters, spells, a reference bibliography, and much more.\u003c\/p\u003e\n\u003cp\u003eThis book contains:\u003c\/p\u003e\n\u003cp\u003e• Campaign overview, detailing the setting and plot, with suggestions for incorporating existing investigators.\u003c\/p\u003e\n\u003cp\u003e• A plethora of maps, floorplans, and handouts for a host of far-flung locations.\u003c\/p\u003e\n\u003cp\u003e• Six ready-to-use pre-generated investigators.\u003c\/p\u003e\n\u003cp\u003e• A host of non-player characters, all with their own agendas.\u003c\/p\u003e\n\u003cp\u003e• New creatures and monsters, along with a few familiar horrors.\u003c\/p\u003e\n\u003cp\u003e• Guidance for pulp style play.\u003c\/p\u003e\n\u003cp\u003eThis campaign is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.\u003c\/p\u003e\n\u003cp\u003eFOR MATURE READERS - This book deals with mature themes and is intended for mature players.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Alliance","offers":[{"title":"Default Title","offer_id":39413927837762,"sku":"CHA 23173","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0117\/3900\/4994\/products\/raw-70.png?v=1626297248"},{"product_id":"vampire-the-masquerade-anarch-sourcebook","title":"Vampire the Masquerade Anarch Sourcebook","description":"\u003cp\u003e\u003cem\u003eWelcome to a blood thriller on the streets of the modern nights.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFor centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. 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Aliens of Charted Space Volume 2 reveals the motivation of the Solomani people and why they genuinely believe they are better than everyone else.\\n\\n The Droyne. Scattered all across Charted Space are communities of Droyne; some voyaging among the stars and others sharpening rocks to use as tools. The Droyne would be among the most enigmatic of all the people in Charted Space even if they were not known to be a remnant of the Ancients. Droyne do not explain their often bizarre actions, but there must be a logic to them. This book reveals the secrets of this strange alien race.\\n\\n The Hivers. The most physically alien of all people in Charted Space, the Hivers are renowned for their ability to manipulate others into doing their bidding. They are alleged to have manipulated whole starfaring societies, altering the course of their history. Apparently emotionless yet ever\\-curious, the Hivers control a huge federation in which many races serve a role created for them by the Hivers. 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They must explore the vast construction to learn how to open a portal to the demiplane that contains the alien superweapon they have been seeking, but the heroes must contend with the Cult of the Devourer for control of the alien technology. Only by finally defeating the cult can the heroes keep the superweapon out of the wrong hands—though the cult is far from the only threat facing the heroes.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e“The Thirteenth Gate” is a Starfinder Roleplaying Game adventure for four 9th-level characters. The adventure continues the Dead Suns Adventure Path, a campaign in which players explore the secrets of the galaxy as members of the Starfinder Society. 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